Items
Every good in Imperix is one of 12 items: three raw materials and three production chains (food, ammunition, components), each three tiers deep. They’re all made by companies.
Raw materials
Section titled “Raw materials”The starting point of each chain. Extracted directly, no inputs.
Grain
Iron
Silicon
Food restores Combat Energy, and the better tiers add a temporary combat buff. Each item you eat spends one food right. See Energy and food.
| Item | Tier | Restores | Buff |
|---|---|---|---|
| 1 | +10 energy | none | |
| 2 | +25 energy | +5% damage for 30 min | |
| 3 | +50 energy | +10% damage, +5% crit for 60 min |
Ammunition
Section titled “Ammunition”Ammo multiplies your damage per hit. Each fight action fires 10 rounds (one per hit), and an action you can’t fill is refused. See Battles.
| Item | Tier | Damage |
|---|---|---|
| 1 | ×1.2 | |
| 2 | ×1.5 | |
| 3 | ×2.0 |
Components
Section titled “Components”Components aren’t used directly. They’re the raw stock of the workshop, crafted into equipment and spent again to repair it.
| Item | Tier | Used for |
|---|---|---|
| 1 | The base component of every recipe | |
| 2 | The bulk of Uncommon and rarer gear | |
| 3 | Rare, Epic and Legendary crafting |
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