Regions and resources
Where you build is a real economic decision. Two region systems multiply your company output: prosperity and resource deposits.
Prosperity
Section titled “Prosperity”Every region has a prosperity score from 20 to 100. It feeds two multipliers:
| Prosperity affects | Range |
|---|---|
| Production output | about ×0.85 (low) to ×1.30 (high) |
| Defender damage in battle | ×1.00 to ×1.20 |
So a thriving region both manufactures more and is harder to invade. Prosperity moves with how the region is used:
- Overcrowding lowers it. Past roughly 12 citizens per region, each extra unit of density costs prosperity, so packing everyone into one province is self-defeating.
- War lowers it. Every battle started in a region knocks prosperity down (and it recovers slowly, a little each day).
- Conquest resets it. When a region changes hands, prosperity resets to a middling 40, and the new owner has to rebuild it.
Resource deposits (Deposits and Demand)
Section titled “Resource deposits (Deposits and Demand)”Each region can hold one resource deposit tied to one chain (food, ammunition or components). Running that chain’s companies there taps the deposit for a production bonus of up to +20%.
The size of the bonus is two things multiplied together:
- Richness. How full the deposit still is. A brand-new deposit is rich; a heavily-mined one is thin. Richness follows the remaining reserve, so bonuses fade as a deposit is worked.
- Demand. How hard that chain is being consumed versus produced across the world, tracked over a rolling 7-day window. Demand rises quickly when a resource is scarce and eases off slowly when it’s abundant.
A rich deposit in high demand pays the full +20%. A thin or low-demand one pays less, down toward +0%. It never goes negative, so a deposit can only ever help.
Deposits deplete and move
Section titled “Deposits deplete and move”- Mine a deposit hard enough and it runs down. If it stays near-empty for about a week it collapses and respawns somewhere else in the world, so the map’s resource geography keeps shifting.
- A deposit left completely idle for about a week slowly regenerates, a couple of percent a day. There is no way to refill one by hand; only rest restores it.
- There are 60 deposits per chain (180 in total) spread across the map, so controlling the right ground is a genuine strategic prize.
Supply routes
Section titled “Supply routes”A deposit bonus only fully counts if the region is connected to your country’s capital by territory you control. If an enemy cuts a region off from the capital, its deposit premium is halved: a +20% bonus drops to +10%. The base production is never touched, only the deposit’s extra. Severing supply lines is a real way to strangle an enemy’s war economy without taking the region itself.
Moving a company
Section titled “Moving a company”Placed a company in the wrong spot? You can relocate it to another region for 50% of its build cost, with a 72-hour cooldown between moves. Cheaper than dissolving and rebuilding, and it lets you chase deposits as the map shifts.