Skip to content

Your first day

You don’t need to master every system on day one. This is the short path from a fresh account to being a useful citizen of your nation.

Resource Amount Notes
Gold 30 The premium, cross-border currency. It pays for new companies, crafting and shifts at your own Bakery and other processing plants.
Local currency 1,000 Your country’s money, for wages, the item market and the licence on your raw material companies. Credited when you pick your country.
Companies 3 A Grain Farm, an Iron Mine and a Bakery in your country’s capital, or in another region it holds if the capital is occupied.
Bread 20 Food. Each loaf restores 10 Combat Energy.
Electronics 2 A component used to craft equipment.
Storage 400,000 How many items you can hold. When it’s full, your companies can’t produce.
Combat Energy 100 Powers fighting. Regenerates +1 every 3 minutes.
Stamina 100 Powers working. Regenerates +1 every 6 minutes.
Food rights 10 Charges that let you eat, one per item (shown as Rations). +1 every hour.
  1. Pick your country. Your citizenship decides which economy you’re part of and which taxes you pay. Your starting currency and companies arrive the moment you choose. It doesn’t lock your rifle: you can fight on either side of any battle.
  2. Work your companies. Each of your companies can be worked once a day (the day resets at 00:00 UTC) for 10 Stamina and an operating licence (30 of the local currency for your Grain Farm and other raw material companies, 0.5 gold for the rest), and the goods land in your storage. Your Bakery bakes Bread from Grain (2 Grain per loaf), so it needs a stock of Grain before it can run. See Companies and production.
  3. Take a job and work a shift. A job pays a wage set by the employer. A job shift costs 10 Stamina and has a 3-hour cooldown, so you get up to ~8 a day. You can hold one job at a time. Every shift, at a job or at your own company, gives +1 experience. See Working.
  4. Join a battle. Find an active front and spend Combat Energy. One fight action is a 10-hit volley costing 10 energy. The 10 hits land or miss together, and each landed hit is 1 experience and progress toward your first medal. When energy runs low, eat: each Bread uses one food right. See Battles.
  5. Do your daily missions. You get five a day: the auto-completing Report for Duty check-in, one more easy mission, 2 medium and 1 hard. They pay gold, experience and (if you’re in a unit) Service Records. See Leveling and missions.
  6. Reach level 2, then build. Level 2 takes just 190 experience. From there you can found more companies for as little as 10 gold, a raw extractor like a Grain Farm, Iron Mine or Silicon Quarry. See Companies and production.
  7. Check your nation’s politics. Look at who your president is and what the tax rates are. Income tax (to your country) and work tax (to the country the company operates in) come straight out of your wage. See Elections and law.

A typical day: work each of your companies once, take a job shift whenever the cooldown is up, spend Combat Energy on the active front, eat to keep fighting, claim your missions, and check the market. The world is persistent, so small daily actions compound.

Verified against the live game on