Your first day
You don’t need to master every system on day one. This is the short path from a fresh account to being a useful citizen of your nation.
What you start with
Section titled “What you start with”| Resource | Amount | Notes |
|---|---|---|
| Gold | 5,000 | The premium, cross-border currency. |
| Local currency | 5,000 | Your country’s money, for wages and the item market. |
| Storage | 400 | How many items you can hold. |
| Combat Energy | 100 | Powers fighting. Regenerates +1 every 6 minutes. |
| Stamina | 100 | Powers working. Regenerates +1 every 6 minutes. |
| Food rights | 3 | Charges that let you eat. +1 every 2 hours. |
A first-session checklist
Section titled “A first-session checklist”- Pick your country. Your citizenship decides which economy and wars you’re part of, and which taxes you pay.
- Work a shift. Working costs 10 Stamina and pays a wage set by the employer. There’s a 3-hour cooldown between shifts, so you get up to ~8 a day. Each shift also gives +1 experience. See Working.
- Join a battle. Find an active front and spend Combat Energy. One fight action is a 10-hit volley costing 10 energy. Early hits are cheap experience and progress toward your first medal. See Battles.
- Do your daily missions. You get 2 easy, 2 medium and 1 hard mission plus a daily check-in. They pay gold, experience and (if you’re in a unit) Service Records. See Leveling and missions.
- Reach level 2, then build. At level 2 you can found your first company for as little as 10 gold, a raw extractor like a Grain Farm, Iron Mine or Silicon Quarry. See Companies and production.
- Check your nation’s politics. Look at who your president is and what the tax and tariff rates are. They come straight out of your wage. See Elections and law.
The daily rhythm
Section titled “The daily rhythm”A typical day: clear your work cooldown when it’s up, spend Combat Energy on the active front, eat to keep fighting, run your missions, and check the market. The world is persistent, so small daily actions compound.