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Market and trade

Imperix runs on two kinds of money and two marketplaces. Learning both is how you turn production into profit.

Currency What it is
Gold The premium, cross-border currency. Universal, holds value everywhere.
Local currency A country’s own money. Every country has its own currency, and no two countries share one. Wages, the item market and most day-to-day trade run on it.

You start with 30 gold and 1,000 of your country’s currency. You keep a separate balance for every currency you earn or buy.

Players swap gold and local currency on the monetary market. Every offer trades gold for one currency or that currency for gold; there is no direct swap between two currencies. The exchange rate floats within a fixed band:

Rate
Strongest for gold 1 gold buys 200 currency
Weakest for gold 1 gold buys 50 currency
Transaction fee 1%, taken from what the offer’s owner receives
Smallest offer 1 gold or 5 currency

The money you offer is held until someone buys it or you cancel, and cancelling refunds whatever is left. You can hold up to 50 active exchange offers at once. Governments can post offers from their treasury too, and those carry no fee. The band keeps every currency tethered to gold so none can run away from it.

Everything your companies make is sold here. The market is global: you can browse and buy any country’s listings, ranked by their value in gold, and each one is priced in the currency of the country where it was listed.

  • Your listings go on the market of the country that controls the region you’re in, priced in its currency.
  • List items at any price at or above 0.1 per unit.
  • You can keep up to 50 active listings open at a time. Listing more of an item you already sell there tops up that listing at your new price.
  • A listing stays on the board for 30 days. Cancel it at any time to take the unsold stock back.
  • The buyer pays exactly your price, and the taxes come out of your proceeds: VAT, set per country, per category (food, ammunition, components, raw materials) anywhere from 1% to 40%; a foreign tax of 1% to 40% when you sell in a country you’re not a citizen of; and the 5% unit cut if you belong to a military unit. Both tax rates are levers elected governments control.
  • A tariff agreement between your country and the one you sell in waives the foreign tax on one category, up to an agreed volume. An embargo between two countries blocks buying from each other’s markets.
  • Short on a listing’s currency? The purchase can convert your gold at the best exchange offers in the same step.

Prices track the war. When a front heats up, ammunition and equipment components spike as fighters restock; food climbs when energy is in demand. A quiet week softens all of it. Because there are no NPC vendors, every price on the board is another player’s decision (governments also buy food and ammunition for their battle supplies), which means there is always an edge for someone paying attention.

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