Market and trade
Imperix has two currencies and two marketplaces. Learning both is how you turn production into profit.
Two currencies
Section titled “Two currencies”| Currency | What it is |
|---|---|
| Gold | The premium, cross-border currency. Universal, holds value everywhere. |
| Local currency | Your country’s money. Wages, the item market and most day-to-day trade run on it. |
You start with 5,000 gold and 5,000 local currency.
The monetary exchange
Section titled “The monetary exchange”Players swap gold and local currency on the monetary market. The exchange rate floats within a fixed band:
| Rate | |
|---|---|
| Strongest for gold | 1 gold buys 200 currency |
| Weakest for gold | 1 gold buys 50 currency |
| Transaction fee | 1% on the trade |
You can hold up to 50 active exchange offers at once. The band keeps the two currencies tethered so neither can run away from the other.
The item market
Section titled “The item market”Everything your companies make is sold here for local currency:
- List items at any price at or above 0.1 per unit.
- You can keep up to 50 active listings open at a time.
- Buyers pay VAT on top of your asking price. VAT is set per country, per category (food, ammunition, components, raw materials), so the same good can carry a different tax in different markets. It is another lever elected governments control.
Reading the market
Section titled “Reading the market”Prices track the war. When a front heats up, ammunition and equipment components spike as fighters restock; food climbs when energy is in demand. A quiet week softens all of it. Because there are no NPC vendors, every price on the board is another player’s decision, which means there is always an edge for someone paying attention.