Energy and food
Imperix runs on two separate energy pools. Managing them is the core of daily play.
The two pools
Section titled “The two pools”| Pool | Max | Regenerates | Spent on |
|---|---|---|---|
| Combat Energy | 100 | +1 every 3 minutes | Fighting (10 per action) |
| Stamina | 100 | +1 every 6 minutes | Working (10 per shift) |
The two pools refill at different rates. Combat Energy takes +1 point every 3 minutes, a full empty-to-100 bar in about 5 hours. Stamina is half that pace, +1 every 6 minutes, a full bar in about 10 hours. Regeneration stops at the cap, so a full pool is wasted potential, and the habit to build is to spend before you cap.
- Combat Energy is your fighting fuel. One fight action is a 10-hit volley that costs 10 energy, so a full bar is ten volleys. It’s restored by eating food.
- Stamina is your work fuel. Each work shift costs 10 Stamina. Shifts for an employer also wait on the 3-hour work cooldown, which holds you back long before Stamina runs out. Your own companies have no cooldown (each can be worked once per day), so an owner with several companies is limited by Stamina instead.
Food restores Combat Energy
Section titled “Food restores Combat Energy”Eating food tops your Combat Energy back up outside the normal regen curve (never past your maximum), and the better foods add a temporary combat buff. Each item you eat spends one food right.
| Food | Restores | Combat buff | Duration |
|---|---|---|---|
| +10 energy | None | n/a | |
| +25 energy | +5% damage | 30 min | |
| +50 energy | +10% damage, +5% crit | 60 min |
Buffs don’t stack. A new buff replaces the one already running, so eating Fish during a Meat buff swaps it for the weaker one. Bread never touches your buff.
Food rights
Section titled “Food rights”You can’t eat unlimited food. Eating is gated by food rights:
- You hold up to 10 food rights at once.
- You regain +1 right every hour (the timer only runs while you’re below 10).
- Food your country supplies to a battle costs a right too: the country pays for the food, not for extra meals.
So a fully-stocked fighter can burst ten foods, then must wait for rights to recharge. This is what stops energy (and therefore damage output) from simply being bought in bulk.
Why it matters
Section titled “Why it matters”Energy is the throttle on the whole game. Every wage you earn and every hit you land traces back to how well you convert two regenerating bars into action. Treat them as your most valuable daily resource.
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