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Leveling and missions

Missions are the engine of the game’s long game. They level you up, and they earn the Service Records your military unit spends on doctrine.

You earn experience from three main places:

  • Working. +1 experience per shift.
  • Fighting. Experience from landing hits in battle.
  • Missions. The biggest single source (see below).

Your level unlocks systems as it rises. Key gates:

Level Unlocks
2 Found companies, write articles
3 Equip Common gear
5 Craft Common equipment
10 Craft and equip Uncommon equipment
15 Found a political party, craft Rare equipment
20 Craft Epic equipment
23 Start a resistance war
30 Craft and equip Legendary equipment

Every day you’re dealt 2 easy, 2 medium and 1 hard mission, plus an auto-completing check-in. Rewards by difficulty:

Difficulty Gold Experience Service Records
Easy 0.5 40 3
Medium 1 120 6
Hard 2 300 12

Missions ask for simple things: work a few shifts, deal some damage, land hits, trade on the market, earn currency, publish an article. Clearing all five plus the check-in is easily the best experience-per-minute in the game.

The Service Records a mission pays are your unit’s doctrine currency. Every member’s missions pour SR into a shared weekly pool (a unit can bank up to 2,000 SR a week), and the unit spends that pool to advance its doctrine tracks. Doctrine ranks reset every game week, so this isn’t a one-time grind: each week the unit re-earns its tiers with that week’s SR. That’s why a unit wants consistently active members; more members running missions every week means the bonuses come back faster and stay maxed.

So the daily routine that actually matters is: do your missions, feed your unit’s SR, keep the doctrine tiers lit week after week.

Alongside levels and missions, one-off achievements pay gold and points and unlock equippable titles. They’re a separate, permanent track worth chasing. See the full list on the Achievements page.