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Leveling and missions

Missions are the engine of the game’s long game. They level you up, and they earn the Service Records your military unit spends on doctrine.

There are 100 levels, read straight from your lifetime experience. Each level costs a little more than the one before: level 2 needs 190 experience, level 4 needs 1,000 (about one full first day), and level 100 needs 195,075, roughly six months of daily play.

You earn experience from three places:

  • Working. +1 experience per shift, at a job or at your own company.
  • Fighting. 1 experience per landed hit. A volley’s 10 hits land or miss together, so a fight action pays 10 or nothing.
  • Missions. Up to 620 experience a day (see below).

Your level unlocks systems as it rises. Key gates:

Level Unlocks
2 Found more companies (raw extractors, Bakery, Ammo Press, Circuit Fabricator), found a newspaper to publish articles, send messages
3 Found an Alloy Forge
5 Uncommon equipment; found a Fish Smokehouse, Munitions Factory or Polymer Lab
7 Rare equipment; found a Butchery or Heavy Arms Plant
10 Epic equipment
12 Legendary equipment

Each equipment gate covers crafting, equipping, repairing and salvaging that rarity; Common equipment is open from level 1. Founding a political party and calling an uprising have no level requirement.

Every day at 00:00 UTC you’re dealt five missions: the auto-completing Report for Duty check-in, one more easy mission, 2 medium and 1 hard. Claim them before the reset; unclaimed missions don’t carry over. Rewards by difficulty (the check-in pays as Easy):

Difficulty Gold Experience Service Records
Easy 0.5 40 3
Medium 1 120 6
Hard 2 300 12

Missions ask for simple things: work a few shifts, deal some damage, land hits, trade on the market, earn currency, publish an article. Clearing all five pays 5 gold, 620 experience and 30 Service Records, easily the best experience-per-minute in the game.

The Service Records a mission pays are your unit’s doctrine currency. Every member’s missions pour SR into a shared weekly pool (a unit can earn up to 2,000 SR a week), and the unit spends that pool to advance its doctrine tracks. Doctrine ranks reset every Monday at 00:00 UTC, so this isn’t a one-time grind: each week the unit re-earns its tiers with that week’s SR. That’s why a unit wants consistently active members; more members running missions every week means the bonuses come back faster and stay maxed.

So the daily routine that actually matters is: do your missions, feed your unit’s SR, keep the doctrine tiers lit week after week.

Alongside levels and missions, one-off achievements pay gold and points and unlock equippable titles. They’re a separate, permanent track worth chasing. See the full list on the Achievements page.

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