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Companies and production

The whole Imperix economy runs on 12 company types: three raw extractors, then three production chains (food, ammunition, components), each three tiers deep. Every finished good in the game is built by someone’s company.

Everything starts from three raw materials, one per chain:

  • GrainGrainFood chain
  • IronIronAmmo chain
  • SiliconSiliconComponent chain

Each chain refines its raw material up through three tiers. Higher tiers also consume the tier below them, so an advanced good carries the whole chain’s work inside it.

Company Produces Base output Cost Level
Grain Farm Grain 100 10 2
Iron Mine Iron 100 10 2
Silicon Quarry Silicon 100 10 2
Company Tier Inputs Produces Base output Cost Level
Bakery 1 2 Grain Bread 100 15 2
Fish Smokehouse 2 2 Grain, 1 Bread Fish 80 20 5
Butchery 3 3 Grain, 1 Fish Meat 60 25 7
Company Tier Inputs Produces Base output Cost Level
Ammo Press 1 2 Iron 9mm 100 15 2
Munitions Factory 2 2 Iron, 1 of 9mm 5.45mm 80 20 5
Heavy Arms Plant 3 3 Iron, 1 of 5.45mm .50 Cal 60 25 7
Company Tier Inputs Produces Base output Cost Level
Circuit Fabricator 1 2 Silicon Electronics 80 20 2
Alloy Forge 2 2 Silicon, 1 Electronics Alloys 60 25 3
Polymer Lab 3 3 Silicon, 1 Alloys Polymers 40 30 5

Components feed the workshop rather than the battlefield: Electronics, Alloys and Polymers are what you craft equipment from.

Daily output follows one formula:

output = base output × (1 + 0.10 × workers today) × region multiplier

Then it rounds down. Three levers:

  1. Base output. Set by the company (the tables above). Raw and tier-1 sit highest; each step up the chain trades raw throughput for a more valuable good.
  2. Workers. Each distinct employee who works there that day adds +10%, up to 10 employees for a full +100% (double). You count as one worker on your own company.
  3. Region multiplier. Where the company sits. This combines the region’s prosperity (roughly ×0.85 to ×1.30) and any resource deposit bonus for that chain (up to ×1.20).

Worked example. A Bakery (base 100) with 5 employees in an average region (×1.0): 100 × (1 + 0.5) × 1.0 = 150 Bread. Move it to a prosperous region sitting on a rich Grain deposit (say ×1.30 × ×1.15 ≈ ×1.50) and staff it fully: 100 × 2.0 × 1.50 = 300 Bread from the same building.

Limit Value
Companies per player 20
Companies of the same type 10
Refund when you dissolve a company 40% of its build cost