Companies and production
The whole Imperix economy runs on 12 company types: three raw extractors, then three production chains (food, ammunition, components), each three tiers deep. Every finished good in the game is built by someone’s company. Every new player starts out owning a Grain Farm, an Iron Mine and a Bakery.
The three chains
Section titled “The three chains”Everything starts from three raw materials, one per chain:
Grain
Iron
Silicon
Each chain refines its raw material up through three tiers. Higher tiers also consume the tier below them, so an advanced good carries the whole chain’s work inside it. Inputs in the tables are per unit of output (a Bakery shift that makes 25 Bread uses 50 Grain), Cost is in gold, Parts are the components a build also consumes (raw extractors need none), and Level is the player level you need to build one. A component plant never needs a part that only its own chain makes at its tier or above, so the component chain can always be started from nothing: a Circuit Fabricator costs gold only, and its Electronics then unlock everything else.
Each processing plant is sized to use exactly what two raw extractors of its chain produce. At prosperity 100, two Grain Farms make 64 Grain and one Bakery or Fish Smokehouse shift uses 64; two Iron Mines make 260 Iron and one Ammo Press or Munitions Factory shift uses 260; two Silicon Quarries make 208 Silicon and one Circuit Fabricator or Alloy Forge shift uses 208. Tier 3 plants land within a few units of the same mark.
Raw extractors
Section titled “Raw extractors”| Company | Produces | Base output | Cost | Level |
|---|---|---|---|---|
| Grain | 25 | 10 | 2 | |
| Iron | 100 | 10 | 2 | |
| Silicon | 80 | 10 | 2 |
Food chain
Section titled “Food chain”| Company | Tier | Inputs | Produces | Base output | Cost | Parts | Level |
|---|---|---|---|---|---|---|---|
| 1 | 2 Grain | 25 | 15 | 20 Electronics | 2 | ||
| 2 | 2 Grain, 1 Bread | 25 | 20 | 20 Electronics, 10 Alloys | 5 | ||
| 3 | 3 Grain, 1 Fish | 17 | 25 | 20 Electronics, 10 Alloys, 5 Polymers | 7 |
Ammunition chain
Section titled “Ammunition chain”| Company | Tier | Inputs | Produces | Base output | Cost | Parts | Level |
|---|---|---|---|---|---|---|---|
| 1 | 2 Iron | 100 | 15 | 20 Electronics | 2 | ||
| 2 | 2 Iron, 1 of 9mm | 100 | 20 | 20 Electronics, 10 Alloys | 5 | ||
| 3 | 3 Iron, 1 of 5.45mm | 67 | 25 | 20 Electronics, 10 Alloys, 5 Polymers | 7 |
Component chain
Section titled “Component chain”| Company | Tier | Inputs | Produces | Base output | Cost | Parts | Level |
|---|---|---|---|---|---|---|---|
| 1 | 2 Silicon | 80 | 20 | None | 2 | ||
| 2 | 2 Silicon, 1 Electronics | 80 | 25 | 20 Electronics | 3 | ||
| 3 | 3 Silicon, 1 Alloys | 54 | 30 | 20 Electronics, 10 Alloys | 5 |
Components feed the workshop rather than the battlefield: Electronics, Alloys and Polymers are what you craft equipment from.
How much a company produces
Section titled “How much a company produces”Every shift worked at a company, by an employee or by the owner, follows one formula:
output per shift = base output × (1 + 0.10 × workers so far today) × region multiplier
Then it rounds down. The inputs come out of the owner’s storage and the output goes into it, so a shift fails if the owner is short of materials or of storage room. Three levers:
- Base output. Set by the company (the tables above). Tiers 1 and 2 share their raw company’s base, and tier 3 sits about a third lower, so one processing shift always uses what two raw shifts of its chain produce. The food chain, Grain Farm included, runs at a quarter of the ammunition chain’s output, and the component chain at four fifths of it.
- Workers. Each different person who has already worked there today adds +10% to every later shift, so the day’s first shift gets no worker bonus. The owner’s own shift counts too. A company can take at most 10 different paid workers a day, so with the owner the bonus tops out at +110%.
- Region multiplier. Where the company sits. This combines the region’s prosperity (×0.94 to ×1.30) and any resource deposit bonus for that chain (up to ×1.20).
Worked example. A Bakery (base 25) working a shift after 4 different workers
have already been in today, in an average region (×1.0):
25 × (1 + 0.4) × 1.0 = 35 Bread, made from 70 Grain. Move it to a prosperous
region sitting on a rich Grain deposit (say ×1.30 × ×1.15 ≈ ×1.50), and a shift
that follows 10 different workers gives 25 × 2.0 × 1.50 = 75 Bread from the
same building.
Hiring workers
Section titled “Hiring workers”- Post a hiring offer with up to 10 positions and a wage of at least the minimum wage of the country that holds the region (set by its law between 10 and 40). Wages come out of your wallet in that country’s currency.
- A worker who has worked at your company today keeps their daily slot until the 00:00 UTC reset, even after quitting or being fired, so firing and rehiring can’t push you past 10 paid workers a day.
- You can raise a worker’s wage at any time, but you can’t cut it before their first shift.
- If your wallet can’t cover a wage, the game withdraws every hiring offer your balance can no longer pay; if a shift fails because you ran out of its materials, that company’s offer is withdrawn. You get an alert either way and your current workers keep their jobs: top up or restock, then post the offer again.
Ownership limits
Section titled “Ownership limits”| Limit | Value |
|---|---|
| Companies per player | 20 |
| Companies of the same type | 10 |
| Refund when you dissolve a company | 40% of its gold build cost (rounded down); parts are not refunded |
You can build in any region your country holds. A region held by another country needs an active trade deal between the two countries, and either way 10% of the gold build cost goes to the treasury of the country that holds the region. If a trade deal ends, your companies on the other side stop producing and you have 48 hours to move them home for free before the game moves them for you. Moving a company by choice costs 50% of its gold build cost (rounded up, no parts), can be done once every 72 hours, and releases all its employees.
Verified against the live game on