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Reference

The numbers desk. The concrete values behind Imperix’s systems, gathered here so you can look one up fast. Each guide linked below covers the mechanics in full.

Your local currency and your three starter companies arrive when you pick your country.

Resource Amount
Gold 30
Local currency 1,000
Bread 20
Electronics 2
Starter companies Grain Farm, Iron Mine, Bakery
Storage capacity 400,000 items
Combat Energy 100
Stamina 100
Food rights 10
Thing Value
Combat Energy regen +1 every 3 minutes (full in about 5 hours)
Stamina regen +1 every 6 minutes
Stamina per work shift 10
Food right recharge +1 every hour (up to 10)
Job shift cooldown 3 hours, shared across all employers (about 8 shifts a day)
Working your own company Once per company per day (resets at 00:00 UTC)
Battle length 12 hours (an uprising: 6 hours)
First battle of a new war Declaring country only for 24 hours
Next-battle lock after one resolves 12 hours, then 24 hours winner-priority
Idle war Closes itself after 7 days without a battle
Thing Value
Hits per fight action 10
Combat Energy per action 10
Ammo per action 10 rounds (one per hit)
Base damage per hit 10 (about ±5%)
Progression cap (level + rank + gear) up to ×2
Ammo multipliers ×1.0 (none) / ×1.2 (9mm) / ×1.5 (5.45mm) / ×2.0 (.50 Cal)
Crit chance 5% base, up to 30%
Crit damage ×1.5
Miss chance 10% base, down to 2%

Verified against the live game on