Reference
The numbers desk. The concrete values behind Imperix’s systems, gathered here so you can look one up fast. Each guide linked below covers the mechanics in full.
Starting kit
Section titled “Starting kit”| Resource | Amount |
|---|---|
| Gold | 5,000 |
| Local currency | 5,000 |
| Storage | 400 |
| Combat Energy | 100 |
| Stamina | 100 |
| Food rights | 3 |
Timers and cycles
Section titled “Timers and cycles”| Thing | Value |
|---|---|
| Combat Energy regen | +1 every 6 minutes (full in about 10 hours) |
| Stamina regen | +1 every 6 minutes |
| Food right recharge | +1 every 2 hours (up to 3) |
| Work cooldown | 3 hours (about 8 shifts a day) |
| Battle length | 12 hours |
| Next-battle lock after one resolves | 12 hours, then 24 hours winner-priority |
Combat at a glance
Section titled “Combat at a glance”| Thing | Value |
|---|---|
| Hits per fight action | 10 |
| Combat Energy per action | 10 |
| Base damage per hit | 10 (about ±5%) |
| Progression cap (level + rank + gear) | up to ×2 |
| Ammo multipliers | ×1.0 / ×1.2 / ×1.5 / ×2.0 |
| Crit chance | 5% base, up to 30% |
| Crit damage | ×1.5 |
| Miss chance | 10% base, down to 2% |
The pages
Section titled “The pages”- Getting started: What is Imperix? · Your first day · Leveling and missions
- Economy: Energy and food · Working · Companies and production · Market and trade · Regions and resources
- Military: Battles · Equipment · Ranks and medals · Units and doctrine
- Politics: Elections and law
- Catalog: Items